

"But we want to have another group for R&D, and we want enough in this group to explore as many areas that are interesting. "We have a current production, and that's going fine," he says. But in 2021, Sony closed the developer, and spun Team Asobi out as its own company.īack then, Team Asobi was around 35 employees, and has since grown to more than 60, and Doucet expects that number to reach around 100 people.

If we could double the studio just like that, we would find work for everybody"Īt the time of Astro's Playroom launch, Team Asobi was a development unit within the wider Japan Studio. "We are not limited by any money or time. It was a big responsibility, because if you make something that's a little bit without flavour, then you run the risk of making the console feel that way." "It's very nice to know that whenever a PS5 is bought, Astro is going to get played. are we able to go to that level? So we got some confidence out of this.
Playstation big in japan Ps4#
"Making a VR game for PS4 means doing PS3 quality-levels in terms of assets, because you're on a tight budget.
Playstation big in japan tv#
"Of course was a showcase of the DualSense, and a love letter to PlayStation, but one of the goals was: can we live up to making a TV game? A classic non-VR game? And do character controls and all that? Are our skills sufficient?" asks Team Asobi creative and studio director Nicolas Doucet. And in creating Astro's Playroom, the team was eager to prove it could make something great outside of virtual reality. Astro's Playroom was the latest creation from Team Asobi, the small development unit behind the acclaimed Astro Bot: Rescue Mission for PlayStation VR. Perhaps we shouldn't have been so surprised. The Verge dubbed it 'PS5's Wii Sports' and Eurogamer said it is one of the best launch titles of all time. We've seen plenty of these things before: a mildly diverting demo of the new hardware you've just bought.īut Astro's Playroom turned out to be a genuinely delightful little game that was crammed with nostalgic references to PlayStation's past, while representing what we might get from its future. It was easy to dismiss the game before release as a short 3D platformer that acts as a tech showcase for Sony's new DualSense controller. Astro's Playroom was quite the surprise package at the launch of PS5.
